Post by Dunce on Oct 19, 2015 4:11:09 GMT -6
What You Need to Know:
Dwarves, the shortest of the races (obviously), have been in Libertas for roughly two millennium. They are a race of people who could best be described as too caught up in their own conflicts to care about the rest of the region, although not entirely. Dwarves have essentially become warring city states at this point, whose dealings outside of themselves are primarily trading mineral resources and magic-imbued resources to other nations in exchange for goods and foods that they themselves cannot access. The most prominent of these city states being the Five Dwarvish Kingdoms of Ur, but we'll worry about that later.
Dwarves Themselves:
Dwarves are, as you may have guessed, short. They live relatively long lives of around one-hundred and fifty years, when they're not trying to kill one another over land. The dwarven lifestyle revolves around combat, the glories of combat, and mining. You might consider that fairly stale, but that's all many dwarves know, growing up in such a militaristic society. Some men envy dwarves for their sheer combat prowess, hiring bands of them as mercenaries at times. Dwarves are not typically religious, so to speak, but they do believe in the more traditional agents of the divine. And dwarves aren't exactly politically powerless. After all, Ur is sitting around a lake, in a bed of plentiful resources.
Why is Ur So Damn Important?
So you're a dwarf monarch. You know that you're sitting on a bed of resources so plentiful that you could have a grip on the whole of Libertas if you hold them. And yet, four other assholes have the same idea. Ur is essentially the demonstration of the "if I can't have it, neither can you" principle. Dwarves fight because they need a way to survive in a growing man and elf based world. And Ur is the key.
Dwarves, the shortest of the races (obviously), have been in Libertas for roughly two millennium. They are a race of people who could best be described as too caught up in their own conflicts to care about the rest of the region, although not entirely. Dwarves have essentially become warring city states at this point, whose dealings outside of themselves are primarily trading mineral resources and magic-imbued resources to other nations in exchange for goods and foods that they themselves cannot access. The most prominent of these city states being the Five Dwarvish Kingdoms of Ur, but we'll worry about that later.
Dwarves Themselves:
Dwarves are, as you may have guessed, short. They live relatively long lives of around one-hundred and fifty years, when they're not trying to kill one another over land. The dwarven lifestyle revolves around combat, the glories of combat, and mining. You might consider that fairly stale, but that's all many dwarves know, growing up in such a militaristic society. Some men envy dwarves for their sheer combat prowess, hiring bands of them as mercenaries at times. Dwarves are not typically religious, so to speak, but they do believe in the more traditional agents of the divine. And dwarves aren't exactly politically powerless. After all, Ur is sitting around a lake, in a bed of plentiful resources.
Why is Ur So Damn Important?
So you're a dwarf monarch. You know that you're sitting on a bed of resources so plentiful that you could have a grip on the whole of Libertas if you hold them. And yet, four other assholes have the same idea. Ur is essentially the demonstration of the "if I can't have it, neither can you" principle. Dwarves fight because they need a way to survive in a growing man and elf based world. And Ur is the key.