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Post by Eli of House Tofu on Oct 21, 2015 8:44:08 GMT -6
As you may have already noticed, a monetary system has been integrated into the forums along with a reward shop in order to encourage micromanagement and thus fairness in nation-to-nation roleplays. This is to prevent unproductive nations from possessing several dreadnoughts despite not having the financial means of doing so.
How the system now works relies on you not being too subtle for either Betta, Dunce or I to not notice when it comes to your financial balance.
You will gain a 'tax' during the roleplay determined by how much you set and how much people you govern over. higher taxes will gain higher yield but is more susceptible to inefficiency and tax losses. In addition having too large of a population or land will make it more difficult to collect taxes, some villages even never being touched by a collector in years.
of course due to how much effort that would take you'd just be assigned a tax group and earn a variable percentage and the rest marked as inefficiency
If your nation has an industry and it has been approved by the mods, you will be given a unique code which will periodically dump several of the market units onto you which you can then sell to the market or trade to other players
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